People will lock themselves in their houses and refuse to leave because the combination of close-quarters contextual combat with the ability to pin enemies to the environment and turn them into viscera-filled pinatas will be like cartharsis on a stick to anyone who loves to play If Ubisoft ever make an assassin's creed game with a grappling hook, civilisation as we know it will be over. If Ubisoft ever make an assassin's creed game with a grappling hook, civilisation as we know it will be over. There's things to collect and upgrade, there's things to destroy, there's semblance of progress, and there is an immense amount of fun all in Just Cause 2, you just have to be open to playing around and trying ridiculous things. You, as the player, have to have some vision in order to see all the potential and fun there is in the game. Yeah, you could simply walk up to that radio tower and shoot it and be done, but what if you hijacked the helicopter over there, grappled a car to it and used the car as a wrecking ball to smash the tower? Then when your plan falls apart and you accidentally crash the helicopter into the tower instead, you can hop in the car and drive off. My personal opinion is the negative reviews this game is receiving are because players are expecting the game to tell them or show them explicitly new and fun things to do, where Just Cause 2 pushes for creativity. The voice acting adds to this ridiculousness, it's almost that they don't want you to take the story seriously, and so that's how I approached it. I think they wanted to focus more on the content and free-roaming nature and I feel they did a very good job of that and it got me on board with the crazy storyline. Personally, I find the game's story to be absurd and insane - which I feel is the point. If you're looking for a realistic portrayal of physics and gunplay, you probably won't enjoy this game. However, if you're looking for a strict, linear, engaging story telling experience, you probably won't enjoy this game. If you enjoy open world exploration and the freedom to try crazy ridiculous stuff, you'll enjoy this game. Basically, it comes down to this: If you're into games that push you (the player) to make decisions about how you want to play the game and to make the game fun and unique to you (whether you fast travel everywhere, drive and take in the gorgeous sights, or hijack helicopters and fly everywhere), you will enjoy this game. I've played over 150 hours and still found new, fun things to mess around with, the most recent being grappling a truck to a helicopter and swinging it around to the speed that it starts swinging my helicopter around. The main point to Just Cause 2 is to "cause chaos," a seemingly cliche way to tell the player to do whatever the heck they want to blow stuff up and have fun to progress to further missions. Yes, if you focus solely on collecting the stupid collectables, you will get bored (it does get pretty boring) but you don't have to do that, nor do you have to focus solely on the missions. The fun to Just Cause 2 is how open it is and what all it provides for you to do.
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Yes, if you focus solely on collecting the stupid collectables, you will get bored (it does get pretty boring) but you don't have to do that, nor do The problem and why I think this game has such mixed reviews is that people are focusing on one aspect of the game in their review and getting bogged down in it. The problem and why I think this game has such mixed reviews is that people are focusing on one aspect of the game in their review and getting bogged down in it.